;*********************************************************
;**							**
;**     POCKET MONSTER BATTLE EFFECT ACTOR EQU		**
;**							**
;*********************************************************
;=======================================;
;	EFFECT EQU			;
;=======================================;
EX_ACTOR_MAX	equ	10
EX_ACTOR_LEN	equ	10h
EX_CHR_MAX	equ	080h
OAM_END_VALUE	equ	0a0h

POSREV		equ	00000001b
PAL2		equ	00010000b
HREV		equ	00100000b
VREV		equ	01000000b
PRI_BG		equ	10000000b

;---------------------------------------;
;	EFFECT STATUS EQU		;
;---------------------------------------;
EXIT		equ	0
SUB_JUMP	equ	1
LOOP_ON		equ	2
OAM_EXIT	equ	3

;---------------------------------------;
;	EFFECT ANM EQU			;
;---------------------------------------;
EXANMstop	equ	-1
EXANMloop	equ	-2
EXANMbanish	equ	-3
EXANMdel	equ	-4

EXANM_HREV	equ	01000000b
EXANM_VREV	equ	10000000b

;---------------------------------------;
;	EFFECT ACTOR TABLE EQU		;
;---------------------------------------;
EX_ACTOR_NO	equ	0		;0
EX_ACTOR_ANM	equ	EX_ACTOR_NO+1	;1
EX_ACTOR_MV	equ	EX_ACTOR_ANM+1	;2
EX_ACTOR_COF	equ	EX_ACTOR_MV+1	;3
EX_ACTOR_X	equ	EX_ACTOR_COF+1	;4
EX_ACTOR_Y	equ	EX_ACTOR_X+1	;5
EX_ACTOR_DX	equ	EX_ACTOR_Y+1	;6
EX_ACTOR_DY	equ	EX_ACTOR_DX+1	;7
EX_ACTOR_AWT	equ	EX_ACTOR_DY+1	;8
EX_ACTOR_AWO	equ	EX_ACTOR_AWT+1	;9
EX_ACTOR_AOF	equ	EX_ACTOR_AWO+1	;a
EX_ACTOR_WK0	equ	EX_ACTOR_AOF+1	;b
EX_ACTOR_WK1	equ	EX_ACTOR_WK0+1	;c
EX_ACTOR_WK2	equ	EX_ACTOR_WK1+1	;d
EX_ACTOR_WK3	equ	EX_ACTOR_WK2+1	;e
EX_ACTOR_WK4	equ	EX_ACTOR_WK3+1	;f


